@startuml
sprite $assignment_returned [48x48/16] {
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}


!define MATERIAL_ASSIGNMENT_RETURNED(_alias) ENTITY(rectangle,black,assignment_returned,_alias,MATERIAL ASSIGNMENT_RETURNED)
!define MATERIAL_ASSIGNMENT_RETURNED(_alias, _label) ENTITY(rectangle,black,assignment_returned,_label, _alias,MATERIAL ASSIGNMENT_RETURNED)
!define MATERIAL_ASSIGNMENT_RETURNED(_alias, _label, _shape) ENTITY(_shape,black,assignment_returned,_label, _alias,MATERIAL ASSIGNMENT_RETURNED)
!define MATERIAL_ASSIGNMENT_RETURNED(_alias, _label, _shape, _color) ENTITY(_shape,_color,assignment_returned,_label, _alias,MATERIAL ASSIGNMENT_RETURNED)
skinparam folderBackgroundColor<<MATERIAL ASSIGNMENT_RETURNED>> White
@enduml